Game Demo
Introduction to Game Programming (Assignment, Group)
M.Sc.
Unity 3D
C#
JavaScript
Perforce
A big chunk of the MSc Computer Games and Entertainment course revolves
around building a game engine and a first-slice game demo to show off its
capabilities. This was a group excersise where we were to form two teams;
the Engine Team and the Demo Team. We were free to roam and help achieve
milestones on either or both as we saw fit. We each found our role; mine
turned out to be script lead on the Demo Team, and later animation scripting
on the Engine Team
While the Engine Team started assembling the "Gold Engine", the demo team took to Unity3D and started working on a game demo which would later be ported to the Gold Engine once it's ready. We started out with drawings and documents, and several (good) proposals for what exactly we were to develop. We ended up with a first-person "puzzler" game, like Portal without the portals and no portal gun. I believe the following has been agreed upon 100%: "You are in a place, and you're trying to get out. Go!"
We mocked up a single playable puzzle which makes use of lift-like platforms, metal crates and an electromagnet which the player can use to build a staircase up to .. the upper part .. of something.
While the Engine Team started assembling the "Gold Engine", the demo team took to Unity3D and started working on a game demo which would later be ported to the Gold Engine once it's ready. We started out with drawings and documents, and several (good) proposals for what exactly we were to develop. We ended up with a first-person "puzzler" game, like Portal without the portals and no portal gun. I believe the following has been agreed upon 100%: "You are in a place, and you're trying to get out. Go!"
We mocked up a single playable puzzle which makes use of lift-like platforms, metal crates and an electromagnet which the player can use to build a staircase up to .. the upper part .. of something.